Look after your bytes and they'll take care of the kilobytes. That pretty much sums up my state of mind, I have been playing with a new MS Build task for post production tasks for GameWeaver, what I mean by that is this, if you develop a stylesheet you use code like .FrontPage and .product_description, thats a really good way of easily working out what tags are styled etc, but your user doesn't need to know this information, so make a post production script which takes all the styles and makes them into ultra short names and replaces them in the output folder for the code, I know we are talking about mere bytes here, but bytes matter!
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