Look after your bytes and they'll take care of the kilobytes

Look after your bytes and they'll take care of the kilobytes. That pretty much sums up my state of mind, I have been playing with a new MS Build task for post production tasks for GameWeaver, what I mean by that is this, if you develop a stylesheet you use code like .FrontPage and .product_description, thats a really good way of easily working out what tags are styled etc, but your user doesn't need to know this information, so make a post production script which takes all the styles and makes them into ultra short names and replaces them in the output folder for the code, I know we are talking about mere bytes here, but bytes matter!
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